Spells

Spell Keywords

Area: Effect that covers an area.
Beast: Affects animals/creatures.
Binding: Constrains the target.
Conjuring: Creates from nothing.
Counter-spell: Dispels magic.
Dark: A Dark magic spell.
Electricity: Electrical/lightning effect.
Fire: Affects flame.
Harmful: Causes damage or illness.
Healing: Cures injury or illness.
Hiding: Conceals or disguises.
Light: Glowing or light effect.
Locking: Closes and/or locks.
Mind: Affects target's mind.
Movement: Causes physical motion.
Opening: Unlocks or opens.
Plant: Affects vegetation.
Protection: Protects from harm.
Revealing: Reveals what is hidden.
Sound: A sound-based effect.
Transformation: Alters physical form.
Vanishment: Removes from existence.
Ward: Keeps something away
Water: Affects water.
Weather: Affects weather/climate.

Spell Format

In the title bar of each spell entry below is the name of the spell, followed by its incantation and pronunciation. If a spell has a Brownie cost, it will appear on the far right. Many spells will also have a hp.png icon on the far right side of the title bar. This icon is a link to the Harry Potter Wiki entry on the spell.

Immediately below the title bar are keywords — OOC categories that spells fit into. These keywords may be used for such things as determining the types of spells a given counter-spell will counter. If a spell has no keywords, this section will not appear.

Next come the spell's technical details:

  • Training Requirement refers to the level of schooling, professional training, or private study necessary to learn the spell in the first place.
    • If there are multiple paths to learning, they will be separated by a "/".
  • Art refers to the Art rolled when casting the spell, as well as the minimum Art level required to use it.
  • Action is the type of action used to cast the spell. In most cases, this will be an Instant action. Some more complicated spells require an Extended action, meaning they require additional successes to cast. See the spell's description for details on what is required for such a spell. Some spells are Contested actions, and will include details on how the target can resist.
  • Duration: The length of time that the spell's effects last. Most spells fall into one of the following duration categories:
    • None: Effects occur instantaneously, with no lasting effect.
    • Incremental: Effects last for one increment of time per success. The increment will be listed in parentheses. For example, a duration measured in turns would read Incremental (Turn). Incremental spells might last for a matter of turns, minutes, hours, even days.
      • In some cases, an increment may be multiple units of time. For example: Incremental (2 minutes). This spell would last for 2 minutes per success, meaning that with three successes, the spell would last 6 minutes.
    • Concentration: Effects continue as long as the caster maintains eye contact with the target and does nothing but try to maintain it.
    • Permanent: Effects will persist indefinitely until countered.

Finally, there is a brief description of the spell's effects, including damage and duration.

Living and Non-Living Targets

Some spells specify that they can only be using on a living or non-living target. But what about the undead? That depends upon whether they are merely animated shells, such as Inferi, or the Living Dead, such as vampires and zombies.

Inferi may be animated, but they are not alive, and are therefore considered non-living targets. The Living Dead aren't strictly alive either, but they possess enough semblance of life energy that they are considered alive for the purposes of determining whether or not they are targetable by certain spells.

Note that ghosts are not undead creatures. They are spirits, and their intangibility makes them immune to most spells anyhow.

Size Ranks

Some spells will refer to a target's size. Size in Witchcraft & Wizardry is measured in size ranks: Tiny, Small, Medium, Large, Huge, and Massive. Refer to the Size Rank table for an idea of what creatures and objects fit into each size rank.

Size Rank Example Creatures Example Objects
Tiny mouse, beetle, puffskein needle, teacup
Small cat, dog, tortoise book, breadbox
Medium human, jaguar, goblin chair, steamer trunk
Large horse, half-giant, hippogriff dining table, automobile
Huge troll small hut, full-grown tree
Massive dragon, giant house, sailing ship

Spell Descriptions

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M • N • O


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