Imperius Curse
Imperius Curse hp.png [80 Brownies] Rare • Harming (Dark) • Mind
Incantation (Sorcery): "{$incantSorcery}" ({$pronIncantSorcery})
Incantation (Arendi): "{$incantArendi}" ({$pronIncantArendi})
Training Requirement: Private study (80 Brownies)
Art: Glamers ●●●●●
Dice Pool: Sortilege + Potency -4
Action: Instant
Duration: Varies with success

An Imperius Curse places the victim in a trance-like state, in which they aim to please their new "master." They know they've been cursed, but will not reveal it while under the effects of the curse. A side-effect of the Imperius Curse is that it overrides other spells with the Mind keyword, preventing one so cursed from being otherwise influenced. Thus, a Dark wizard that wishes to erase a victim's memory of being placed under the Imperius Curse must actually release them from the curse before using a Memory Charm on them. There is no known counter-spell that will end the effects of an Imperius Curse. Only the original caster can lift the curse before it naturally expires. This is one of the three Unforgivable Curses, and is subject to the rules governing those spells.

Roll Results

  • Dramatic Failure: {$dramFailure}
  • Failure: {$failure}
  • Success: {$success}
  • Exceptional Success: {$excSuccess}
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