Conjuration Spell, Advanced
Conjuration Spell, Advanced hp.png Rare • Altering (Conjure) • Object / Beast
Incantation (Sorcery): "{$incantSorcery}" ({$pronIncantSorcery})
Incantation (Arendi): "{$incantArendi}" ({$pronIncantArendi})
Training Requirement: 7th Year Transfiguration
Art: Conjuration ●●●●●
Dice Pool: Sortilege + Potency -4
Action: Instant
Duration: Varies by success.

The Advanced Conjuration Spell can be used to conjure a target of any size. Only solid physical things can be conjured — conjuring liquids, gases, or energy requires specific spells suited to those tasks.

The following roll modifiers apply. All modifiers are cumulative.

  • -2 if the thing being conjured has separate, moving parts.
  • -2 if the thing being conjured is alive.
  • -2 if the thing being conjured is Huge.
  • -4 if the thing being conjured is Massive.

The prefix for this spell's incantation can vary greatly, depending upon what is being conjured. Usually it will be some derivative of the Latin name for the thing. For example, if conjuring a horse, one might incant "Equocreo".

Roll Results

  • Dramatic Failure: {$dramFailure}
  • Failure: {$failure}
  • Success: {$success}
  • Exceptional Success: {$excSuccess}
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