Atmospheric Charm
Atmospheric Charm | Common • Altering (Weather) • Area |
Incantation (Sorcery): "{$incantSorcery}" ({$pronIncantSorcery}) Incantation (Arendi): "{$incantArendi}" ({$pronIncantArendi}) |
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Training Requirement: 7th Year Charms Art: Charms ●●●● Dice Pool: Sortilege + Potency {$modifier} Action: Extended (30 Minutes) Duration: Varies |
Alters the atmospheric conditions in a immediate area. Generally used indoors as a form of climate control, similar to air conditioning. Once cast, the effects of the charm will continue until the spell is countered or its duration expires.
Roll Results
- Dramatic Failure: The spell backfires. +Roll Defense for damage.
- Failure: The spell fizzles with a minor shock.
- Success: Mild atmospheric alteration (e.g. adjust the temperature a few degrees, slightly more or less humidity, light breeze). Effects last for up to a month.
- Exceptional Success: Heavy atmospheric alteration (e.g. unbearable heat, biting cold, wind, frost, light rain). Effects last for up to a day.
page revision: 3, last edited: 28 Jan 2019 22:31