Anti-Apparition Charm
Anti-Apparition Charm hp.png Common • Warding (Counter-spell) • Area
Incantation (Sorcery): "{$incantSorcery}" ({$pronIncantSorcery})
Incantation (Arendi): "{$incantArendi}" ({$pronIncantArendi})
Training Requirement: 7th Year Ancient Runes
Art: Ancient Runes••••
Dice Pool: Sortilege + Protection {$modifier}
Action: Exended (2 hours)
Duration: 1 year

Prevents people from Apparating into a building or area up to the size of a middle-class home. Multiple charms may be used to ward larger areas. Please see: Apparition Magic for further details on how we handle Apparition.

Roll Results

  • Dramatic Failure: You manage so poorly that you are thrown across the room taking a bit of 1 bashing damage.
  • Failure: The charm fails, leaving the area unwarded.
  • Success: The charm will last for a full year.
  • Exceptional Success: The charm will last for a full year and a half.
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