Potions

Please pardon our dust. This page is under construction, and the information here is not final.

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Potion Keywords

Area: Effect that covers an area.
Beast: Affects animals/creatures.
Dark: A Dark Arts potion.
Harmful: Causes damage or illness.
Healing: Cures injury or illness.
Ingredient: Used in other potions.
Mind: Affects target's mind.
Plant: Affects vegetation.
Protection: Protects from harm.
Transformation: Alters physical form.

Potion Descriptions

A

hp.png Aconite Fluid Ingredient • Harmful • Healing • Common

A very simple potion that is truly just water infused with Aconite. While it's typically an ingredient in other potions Aconite Fluid can be sipped to help relieve pain, as a diuretic, heart sedative, and to induce sweating.

• Bring Potioning Water to boil in cauldron.
• Add Aconite.
• Steep on a low boil for 10 minutes.
• Transfer all into phial.
• Let cool and store.

Skill/Roll: +roll Potions+4 Brewing.Time: 10 Minutes
Training: 1st Year Potions Class Duration/Shelf Life: — / 1 year
Ingredients: 1 part Aconite • 3 parts Standard Potioning Water
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. -2 to the potions roll that would use this as an ingredient.
  • Success: Each success offers 1 dose of Aconite Fluid.
  • Exceptional Success: Each success offers 1 dose of Aconite Fluid.

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  • Dramatic Failure: All ingredients and equipment are rendered unusable. Must start again from complete scratch.
  • Failure: The potion is created but it lacks any positive effects.
  • Success: Quaffer is only a month or so off of the desired age.
  • Exceptional Success: Quaffer becomes exactly the desired age.

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: Each success offers an hour in duration and +1 to stamina.
  • Exceptional Success: Each success offers an hour in duration and +2 to stamina.

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll defense to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: Each dot offers 1 hour of duration.
  • Exceptional Success: Each dot offers 1 hour of duration and +1 to Perception.

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
  • Success: Each success offers 1 hour of duration and -1 Perception (Wits + Composure).
  • Exceptional Success: Each success offers 1 hour of duration and -2 Perception (Wits + Composure).

hp.png Amortentia Common • Alter • Air • Mind

The strongest love potion in existence, Amortentia is considered to be both powerful and dangerous. While it is impossible to manufacture actual love, one must not underestimate the deep infatuation created by this potion. Its effect is almost instantaneous; and those under its spell will harbor an obsession for the administering party. The unfortunate drinker will also exhibit symptoms which include the following: A sickly pallor, an overly excitable nature, and dangerous emotional instability toward others. The illusion of love will last as long as the potion is administered at regular intervals. Once the effects wear off, the drinker regains free will.
When brewed correctly, Amortentia has a distinct mother-of-pearl sheen, and steam rises from it in characteristic spirals.

Another singular characteristic of this potion is its adaptive scent, which will alter to appeal to the preferences of whomever inhales the aroma.

Part I
• Pour Standard Potioning Water into a gold cauldron and place over a very low flame
• Bruise the Peppermint Flower heads with a mortar and pestle and sprinkle into the lukewarm water
• Take whole Peppermint Leaves and drop into the water
• Add Powdered Moonstone, one tbs at a time, stirring anti-clockwise three times between each spoonful
• While the potion is still moving, sprinkle Rose Thorns into the water and leave to rest for an hour
• Remove from heat and cover with a silk cloth in a dark place to steep

Part II
• Over the course of the next seven days, uncover the potion once a day to stir seven times anti-clockwise and re-cover
• On the ninth day of brewing, place cauldron over a low flame
• Carefully place Ashwinder Eggs into the potion one at a time, gently stirring without direction
• When steam begins to rise, add the victim's lock of hair or drop of blood to the potion
• The potion will become pearlescent in colour and must be removed from the heat
• Strain the liquid into a vial for storage

Skill/Roll: Potions -4 Brewing.Time: 9 Days
Training: 6th Year Potions Class Duration/Shelf Life: Dependent on Success. See Below. / 1 Week
Ingredients: Standard Potioning Water (24 fl. oz.) • Ashwinder Eggs (3, frozen) • Rose Thorns (roughly a handful) • Peppermint (6 flower heads; 12 leaves) • Powdered Moonstone (3 Tbs.) • Brewer or Target of Quaffer's Love's lock of hair or drop of blood.
  • Dramatic Failure: The quaffer suffers the opposite effect of the potion and becomes loathed of the brewer. The makings of a violent stalker.
  • Failure: The quaffer feels no differently towards the brewer but they do know that the attempt was made for their love by the brewer.
  • Success: Each success offers a day of duration.
  • Exceptional Success: Each success offers a 2 days of duration and -2 perception (possible longer effects for plots).

hp.png Angel's Trumpet Draught {$availability} • {$type} • {$element} • {$target}

This is a powerful poison that can kill quickly. It is also said that those that die of this poison can not come back as a ghost, theory is their spirit is either destroyed or forced over. The danger of this poison is that it takes a +roll Potions-4 and a great success to diagnose. This is because the symptoms are so very subtle; a paling of the skin, the taste of snow and or ash in the mouth, slight stiffness in the joints. The fatal effect of this poison is a tiredness that usually leads to a peaceful sleep. It is only until the final breath is released and with it a glowing white vapor from the mouth is the poisoning obvious.

• Pour Potion Water into a silver cauldron
• Using a silver knife, slice each leaf lengthwise down the center vein before adding them to the water
• Moving anti-clockwise, place twelve Angel's Trumpet Flowers around the circle of the cauldron
• Finish by placing the last flower in the center of the cauldron
• Cover cauldron and leave in a dark location, undisturbed for thirteen days
• Carefully remove the withered remains of the plants and ladle into a dark glass flask to complete the potion

Skill/Roll: +roll Potions-4 Brewing.Time: 13 days
Training: Private Study Duration/Shelf Life: Dependent on Success / 1 month
Ingredients: Angel's Trumpet (13 flowers, whole - 13 leaves, sliced) • Standard Potion Water (24 fl. oz.)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker. Failure of this poison removes the fatal effects.
  • Success: The drinker will die within 24 hours.
  • Exceptional Success: The drinker will die within 1 hour.

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Success: The blemish is gone in 6 hours and +1 Presence.
  • Exceptional Success: The blemish is gone instantly and +2 Presence.

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Success: Potion will take effect after an hour and +1 Health.
  • Exceptional Success: Potion takes effect immediately and +2 Health.

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Success: Each success offers an hour of duration and +1 Perception (Wits + Composure).
  • Exceptional Success: Each success offers an hour of duration and +2 Perception (Wits + Composure).

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
  • Success: The potion takes an hour before effects are seen and +1 Health.
  • Exceptional Success: The potion takes effect immediately and +2 Health.

hp.png Antidote to Veritaserum Healing • Scarce

This potion counteracts the truth serum effects of Veritaserum. Just as with Veritaserum, the process of brewing is lengthy and complex, and should only be undertaken by an experienced potion maker.

Part I
• Pour Honeywater into a cool silver cauldron and place over a low flame to bring to a simmer
• Coarsely chop Valerian Sprigs with a silver knife and stir them into the cauldron
• Slowly drop the Mistletoe Berries into the cauldron and stir seven times clockwise and seven times anti-clockwise
• Leave mixture to simmer for about 45 minutes before removing from heat
• The wax from the Mistletoe Berries should rise to the surface and harden, forming a protective skin over the potion
• Leave in a cool, dark location to steep for one month

Part II
• At the one month mark, carefully break the wax skin. The solid ingredients from the initial brewing will have risen to the surface and stuck to the wax, leaving a clean potion base to work with.
• Place cauldron over a medium flame and bring to a boil
• Drop Runespoor Eggs into the mixture, one by one and allow them to roll with the boil
• Tap pulverized Unicorn horn into the mixture and stir thoroughly
• Remove cauldron from heat and allow to cool before straining it cleanly into a bottle
• Allow potion to mature for one month before use

Skill/Roll: +roll Potions Brewing.Time: 2 Months
Training: 4th Year St. Mungo Healer Training Duration/Shelf Life: Dependent on Success / 1 Year
Ingredients: Honeywater (24 fl. oz.) • Valerian Sprigs (7, coarsely chopped) • Mistletoe Berries (fresh, 1 measure) • Runespoor Eggs (7, whole) • Unicorn Horn (3 oz. finely pulverized)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
  • Success: Potion will take effect in 1 hour and +1 Composure.
  • Exceptional Success: Potion will take effect immediately and +2 Composure.

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
  • Success: The warming affect lasts an hour per success before the Antimony returns to its solid form.
  • Exceptional Success: The warming affect lasts an hour per success before the Antimony returns to its solid form.

hp.png Anti-Paralysis Potion Healing • Scarce

The Anti-Paralysis Potion acts as an antidote to paralysis caused by charmed suits of armour or other creatures.

• In a cool silver cauldron, mix the Syrup of Hellebore and stewed Mandrake thoroughly
• Place over a medium flame and heat until the mixture begins to bubble slowly
• Stir pulverized Unicorn Horn into the thick mixture clockwise until completely dissolved
• Immediately stir Moondew into the cauldron and wait for the thick cloud of steam to dissipate
• Slowly pour Honeywater into the cauldron, stirring consistently in a clockwise direction until all has been added
• Leave to boil until the mixture thickens to resemble dark amber honey
• Cool and pour into a bottle for storage

Skill/Roll: +roll Potions Brewing.Time: 3 Hours
Training: 3rd Year St. Mungos Healer Training Duration/Shelf Life: Dependent on Success / 6 months
Ingredients: Honeywater (12 fl. oz) • Syrup of Hellebore (2 fl. oz.) • Stewed Mandrake (6 oz.) • Moondew (4 fl. oz.) • Unicorn Horn (finely pulverized, 1 tbs)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
  • Success: Potion will take effect after 1 hour and +1 Dexterity.
  • Exceptional Success: Potion will take effect immediately and +2 Dexterity.

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
  • Success: Each success offers an hour of duration and -1 Perception (Wits + Composure).
  • Exceptional Success: Each success offers an hour of duration and -2 Perception (Wits + Composure).

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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
  • Success: Each success offers 2 days of shelflife and burns through almost anything.
  • Exceptional Success: Each success offers 3 days of shelflife and burns through even some magical items.
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  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
  • Success: Each success offers 1 hour of duration and -1 Composure.
  • Exceptional Success: Each success offers 1 hour of duration and -2 Composure.

hp.png Baneberry Potion {$availability} • {$type} • {$element} • {$target}

This potion when sprinkled in a circle around a person or object repels a type of being, beast or any animate object. Depending on what is added to the potion before it is sprinkled. A human hair will keep out all humans from the circle. A bullet is dropped into the potion, any bullets fired at the circle won't cross over the line. Werewolf fur will keep out werewolves, etc. The potion becomes the bane of that which is added and will not pass over the line. Note: Baneberry is extremely poisonous and must not be ingested.

• Into a large glass flask, carefully insert Baneberry branches, pressing them down into the bottom
• Pour Standard Potioning water into the flask and swirl several times
• Place flask in a sunny location to gently warm the water as the Baneberries steep for 6 hours
• Once the potion has turned blood red, remove from light and store in a dim or dark location for future use
• Before use, add the final ingredient, whatever it might be

Skill/Roll: +roll Potions-2 Brewing.Time: 6 hours
Training: 7th Year Potions Class Duration/Shelf Life: Dependent on Success / 7 months
Ingredients: Baneberries (3 small end branches, leaves and berries intact) • Standard Potioning Water (18 fl. oz.)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: The duration lasts for 30 minutes.
  • Exceptional Success: The duration lasts for 6 hours.

hp.png Baruffio's Brain Elixir {$availability} • {$type} • {$element} • {$target}

Despite the somewhat dubious name, this potion delivers on its promise and increases both brain power and concentration. Allows a bonus modifier dependent on Success to any skill linked with the Mind attribute. This potion also 'cures' a speech impediment for the duration. Note: Taking this potion before class or an exam is considered cheating.

• Heat Water in a small cauldron and bring to a boil
• Once a boil has been reached, stir Syrup of Hellebore into the mixture to dissolve
• Gently place Runespoor Egg into the liquid and leave to boil for five minutes
• Remove from heat immediately and set aside
• Grind Billywig Stings with mortar and pestle and tap into the mixture
• Stir potion in a clockwise spiraling motion from the center to the edge and leave to rest for approximately 12 hours
• Strain the potion and pour into a flask for storage

Skill/Roll: +roll Potions Brewing.Time: 12 Hours
Training: Private Study (10 cookies) Duration/Shelf Life: Dependent on Success / 13 weeks
Ingredients: Water (12 fl. oz.) • Billywig Stings (12, ground) • Runespoor Egg • Syrup of Hellebore (3 fl. oz.)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: +1 to Mind. The duration lasts for 30 minutes.
  • Exceptional Success: +4 to mind. The duration lasts for 6 hours.

hp.png Beautification Potion {$availability} • {$type} • {$element} • {$target}

This potion transforms the appearance of the drinker into one of great beauty, even if they are not. The effects of the potion are temporary, but can be maintained by continual use.

• Slowly heat water in cauldron
• Grind Fairy Wings and add to cauldron
• Stir slowly
• Add Morning Dew
• Stir vigorously
• Beat mixture
• Pop all bubbles
• Heat to high temperature
• Chop and add dried Lady's Mantle to mixture
• Stir vigorously
• Pop all bubbles
• Add Unicorn Hair
• Stir vigorously
• Add Ginger Root to mixture
• Allow to cool to a medium-low temperature
• Bring to a high temperature once more
• Wave wand over cauldron to complete

Skill/Roll: +roll Potions Brewing.Time: 90 Minutes
Training: 7th Year Domestics Club (2 Cookies) Duration/Shelf Life: Dependent on Success / 1 Week
Ingredients: Water (2 cups) • Fairy Wings (3, ground) • Morning Dew • Rose Petals (7, fresh) • Lady's Mantle (1 handful, dried and chopped) • Unicorn Hair (1 strand) • Ginger Root (2, whole)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: +1 to any Presence roll made during the duration time span. The duration lasts for 30 minutes.
  • Exceptional Success: +4 to any Presence roll made during the duration time span. The duration lasts for 6 hours.

hp.png Black Fire Potion {$availability} • {$type} • {$element} • {$target}

The making, storage and use of this potion is fraught with difficulty - to say nothing of the questionable legality of possession. It is a dangerous and volatile potion with the colour and consistency of partially congealed blood. If poured in a line, it will create an temporary, but effective black smoke screen that appears to consume whatever light hits it. If the potion vial is thrown, it will explode on impact and burst into black flames, which appear to siphon light from the immediate vicinity. Attempts to control said fire should be handled from a distance, unless one consumes Fire Protection Potion beforehand.

Part I
• Pour Dragon Blood into a medium cauldron and bring to a simmer over a slow fire
• Slowly pour Dragon Claw Ooze into the blood in an anti-clockwise motion
• Stir mixture in a slow but erratic manner for five minutes
• Add Dragon Liver and let simmer for a further five minutes without touching the mixture
• Gingerly sprinkle Exploding Ginger Eyelashes over the mixture and slowly stir anti-clockwise for ten minutes
• Remove from fire and allow to cool to room temperature.
• Strain syrupy liquid into a clean cauldron.

Part II
• Pour Lobalug Venom into the mixture and cautiously until blended
• Place cauldron on a bed of ice
• Carefully pour Exploding Fluid into the mixture one drop at a time until all has been used
• Allow mixture to sit undisturbed for seven full minutes
• Pour into a glass flask with extreme care

Skill/Roll: +roll Potions Brewing.Time: 2 Hours
Training: Private Study Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year
Ingredients: Dragon Blood (12 fl. oz.) • Dragon Claw Ooze (3 fl. oz.) • Dragon Liver (1 oz.) • Exploding Ginger Eyelashes (about 1/2 tsp.) • Lobalug Venom (1 fl. oz.) • Exploding Fluid (6 fl. oz.)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: The duration lasts for 30 minutes.
  • Exceptional Success: The duration lasts for 6 hours.

hp.png Blatta Pulvereus {$availability} • {$type} • {$element} • {$target}

A collection of dead insects that shuns the light, such as black beetles, cockroaches, moths, or bookworms are pulverized into a powder that is used in potion making.

• Place dried insects into Mortar & Pestle and grind thoroughly
• Pour ground insects into a bottle, insert the stopper and keep for future use

Skill/Roll: +roll Potions+4 Brewing.Time: 10 minutes
Training: 3rd Year Potions Class Duration/Shelf Life: — / 1 Year
Ingredients: Lucifuge Insects (1 pound, dead, dried) • Mortar & Pestle
  • Dramatic Failure: All ingredients and container are useless and or destroyed. +roll Body to judge any damage to creator.
  • Failure: The proportions are off and the mixture is of poor quality.
  • Any Success: 1/2 pound is created.
  • Success: Average Quality.
  • Exceptional Success: Amazing Quality.

hp.png Blemish Blitzer {$availability} • {$type} • {$element} • {$target}

A treatment for acne and blemishes of the face and body. If brewed properly, this potion will thicken to a white cream which can then be stored in a small pot or tin.

• Bring Witch Hazel to a rolling boil in a cauldron
• Stir powdered Dragon Claw into the Witch Hazel with a clockwise motion
• Gradually add powdered White Rose Petals into the mixture, one tablespoon at a time whilst stirring anti-clockwise
• Allow mixture to boil for an additional five minutes, or until much of the liquid has evaporated
• Lower heat under the cauldron and bring to a simmer
• Squeeze the juice from two slugs into the mixture and remove from heat
• Stir the mixture until it thickens into a creamy paste as it cools
• Scrape the paste from the cauldron and store in a lidded pot or tin for future use

Skill/Roll: +roll Potions Brewing.Time: 90 Minutes
Training: 5th Year Domestics Club (2 Cookies) / Private Study (5 Cookies) Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year
Ingredients: Witch Hazel (16 fl. oz.) • Dragon Claw (finely ground, 4 oz.) • Rose Petals (dried, white and ground to a powder, 4 tbs.) • Slug Juice (2 slugs, freshly squeezed)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: The duration lasts for 30 minutes.
  • Exceptional Success: The duration lasts for 6 hours.

hp.png Blinding Poison {$availability} • {$type} • {$element} • {$target}

This poison blinds the drinker. Reports of those effected say that it feels like they have scales over their eyes. There is no visible effect. They just go blind.

• Place Blind Worm's Sting, Boomslang Skin and Lovage into a small iron cauldron
• Pour Water over the ingredients and place over a low flame to bring to a simmer
• Add the vial of Agrippa to the mixture and stir in a criss-cross motion for six minutes
• Remove from heat and leave to steep for approximately 6 hours
• Strain liquid and pour into a flask for storage

Skill/Roll: +roll Potions Brewing.Time: 6 Hours
Training: 7th Year Potions Class Duration/Shelf Life: Dependent on Success / 6 months
Ingredients: Water (18 fl. oz.) • Agrippa (1 vial) • Blind Worm's Sting • Boomslang Skin (1, whole) • Lovage (1 handful of leaves, fresh)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: The duration lasts for 30 minutes.
  • Exceptional Success: The duration lasts for 6 hours.

hp.png Blood Replenishing Potion {$availability} • {$type} • {$element} • {$target}

A powerful healing potion that replenishes the drinker's blood after loss from injury.

• Pour Honeywater into a silver cauldron and gently bring to a low simmer
• Pulverize Valerian Roots with mortar and pestle while Honeywater is heating
• Stir Valerian Root into the mixture in any direction for one minute
• Use clean mortar and pestle to lightly bruise Nettle Leaves before adding to mixture
• Gently mix Rose Petals and Dittany Leaves together in separate bowl, and stir into cauldron in a clockwise direction
• Drop Fairy Wings into mixture and let simmer for ten minutes
• Pour Silverweed Extract into the cauldron and stir until thoroughly combined
• Remove from heat and allow to cool until the potion turns red
• Strain and pour into a flask for storage

Skill/Roll: +roll Potions Brewing.Time: 2 Hours
Training: 3rd Year St. Mungos Healer Training Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year
Ingredients: Honeywater (12 fl. oz.) • Valerian Roots (2, pulverized) • Nettle Leaves (5, bruised) • Rose Petals (red, 1 handful) • Dittany Leaves (5, whole) • Fairy Wings (2, whole) • Silverweed Extract (2 fl. oz.)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: The duration lasts for 30 minutes.
  • Exceptional Success: The duration lasts for 6 hours.

hp.png Bloodroot Potion {$availability} • {$type} • {$element} • {$target}

A simple but poisonous potion consisting of an infusion of water and Bloodroot. The preparation is uncomplicated; but the finished product is poisonous, and causes the veins of consumer to harden and root-like spring from skin once poison has taken over and plants themself into any floor surface. Then the rest of the body shrinks, withers and dies. It takes great and steady quantities of this poison to cause this fatal event. Smaller quantities are sometimes used in other potions, so it is also considered a potion ingredient.

• Pour Water into Cauldron and bring to a boil
• Clean and pat dry the Bloodroot roots before chopping coarsely
• Place chopped Bloodroot into the boiling cauldron
• Allow mixture to stay at a rolling boil for twenty minutes before removing from heat
• Strain mixture and pour into bottle for storage

Skill/Roll: +roll Potions Brewing.Time: 1 Hour
Training: 1st Year Potions Class Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year
Ingredients: Water (32 fl. oz.) • Bloodroot (7 roots, cleaned and coarsely chopped.) Note: Freshly dug roots are more potent than dried, however, both can be used. It is suggested that the number of roots be doubled in the case of using dried.
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: The duration lasts for 30 minutes.
  • Exceptional Success: The duration lasts for 6 hours.

hp.png Boil Bursting Unction {$availability} • {$type} • {$element} • {$target}

A potion used to burst nasty boils.

• Fill cauldron with water and bring to a boil
• Coarsely chop and add the handful of sage
• Add the stalk of Aloe Vera and steep for 10 minutes
• Crush the Calendula Flower Heads and add three teaspoons of the powder
• Stir thirteen times clockwise
• Turn up the heat and simmer until potion thickens and turns brown
• Cool to room temperature

Skill/Roll: +roll Potions Brewing.Time: 1 Hour
Training: 1st Year St. Mungos Healer Training Duration/Shelf Life: Dependent on Success / 1 Year
Ingredients: Water (1 gallon) • Sage (1 handful, fresh) • Aloe Vera (1 stalk, fresh) • Calendula Flower Heads (3 tbs. dried)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created. Level of success determines Drinkers modifier to +roll Body.
  • Success: +roll Body+1.
  • Exceptional Success: +roll Body+4.

The below success levels is for the effects of the +roll Body above.

  • Dramatic Failure: Character snarfs (chokes on) the potion and it does more harm than good. +roll Body again to judge any damage to drinker. If the brewer also rolled a Failure, the damage stacks twice. Once for the Poor Quality potion and once for the 'snarf'.
  • Failure: Nothing happens. The Drinker's body rejects the potion.
  • Success: The pustules lessen to harmless blemishes and welts, the blemishes will fade after 1 week, they will eventually scar where the boils were unless treated again separately.
  • Exceptional Success: The boils vanish completely and the drinker is completely healed.

hp.png Bouncing Spider Juice {$availability} • {$type} • {$element} • {$target}
A collection of deceased but fresh bouncing spiders are placed inside of a contraption similar to a french duck press and the weighted plate is lowered to squish the spiders down and the 'juice' from this squeezing drips out of a spout in the bottom edge of the contraption and collects in a jar below.
Skill/Roll: +roll Potions Brewing.Time: 10 minutes
Training: 1st Year Potions Class Duration/Shelf Life: — / 1 Year
Ingredients: Bouncing Spider Carrcasses • Ingredient Press
  • Dramatic Failure: Ingredient is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 jar is created.
  • Success: The ingredient is of Average Quality.
  • Exceptional Success: The ingredient is of Amazing Quality.

hp.png Bulgeye Potion {$availability} • {$type} • {$element} • {$target}

This potion has two main effects, the first being its intended use, and the second, an unpleasant consequence of misuse. Chiefly, the Bulgeye Potion is meant to be used in the gathering of eye-related potion ingredients. The head of a dead animal (newt, eel - etc) is carefully dipped into the potion and its eyes cleanly pop out, negating the need for digging around inside of the skull with an instrument. It is not meant to be used internally. Ingestion causes the drinker's eyes to become irritated and bulge until the effects wear off. Gloves should be worn in making this potion. If brewed correctly, the potion should be a bright emerald green.

• Place a copper cauldron over a high flame
• Exercise care in this next step: Pour Onion Juice into cauldron. The heat may cause the liquid to spit before settling
• Once settled, add both Eel Eyes and Black Beetle Eyes to juice and stir seven times clockwise
• With tweezers, place Poison Ivy Leaves into the mixture, one at a time
• Stir anti-clockwise seven more times and immediately remove from the flame to allow the potion to rest
• Once cooled to room temperature, the mixture should turn bright emerald green
• Strain solid ingredients from potion and decant in a bottle for storage

Skill/Roll: +roll Potions Brewing.Time: 20 minutes
Training: 2nd Year Potions Class Duration/Shelf Life: Instantaneous and based on success/quality of potion. / 1 Year
Ingredients: Onion Juice (12 fl. oz.) • Eel Eyes (1 Tbs) • Black Beetle Eyes (1 Tbs) • Poison Ivy (3 Fresh Leaves)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body-4 to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: After 30 minutes of soaking the eyes pop right out cleanly and are ready to use as an average potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 30 minutes.
  • Exceptional Success: After 1 minute of soaking the eyes pop right out cleanly and are ready to use as an excellent potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 6 hours.

hp.png Bundimun Pomade {$availability} • {$type} • {$element} • {$target}

A pomade for styling hair that contains a very small trace of Bundimun, highly diluted. It is an old and respected recipe, despite the seemingly dubious addition of such a corrosive substance. Also, due to the required Occamy Egg, it is a fairly expensive potion to manufacture.

• Place Nettle Leaves into a small cauldron, pouring just enough water to cover them
• Simmer for about thirty minutes, strain the juice into a bowl and set aside
• In a clean cauldron, melt Beeswax on a low flame, being careful to maintain its liquid state without scorching it
• Add the drop of diluted Bundimun Secretion to the Beeswax, using a stirring stick to combine the mixture
• Now add the freshly stewed Nettle juice to the cauldron, one spoonful at a time, stirring constantly
• Remove from heat and break the Occamy Egg into the cauldron, careful to avoid any shell getting into the mixture
• Stir smoothly to ensure that the egg does not curdle and ruin the potion on this last step
• If successful, pour into a pot or tin for storage

Skill/Roll: +roll Potions Brewing.Time: 1 Hour
Training: Private Study Duration/Shelf Life: Dependent on Success / 1 Year
Ingredients: Beeswax (10 oz.) • Bundimun Secretion (1 drop) • Occamy Egg (1 whole, lacking shell) • Nettle Leaves (1 handful, stewed)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: The duration lasts for 30 minutes.
  • Exceptional Success: The duration lasts for 6 hours.

hp.png Bundimun Secretion {$availability} • {$type} • {$element} • {$target}

The Bundimun is a magical creature found worldwide. It is a multi-eyed fungus that lives on dirt, reeks of decay and tends to be green in colour. If left unchecked, the acidic secretions of this fungus can destroy an entire house. Sometimes called Bundimun Ooze, Bundimun Secretion is used as a potion ingredient when cleaned and diluted. Although it has other uses, it is most commonly seen as an ingredient used in magical cleaning products.

• Collect secretion (or ooze) from a Bundimun colony with extreme caution, wearing protection
• Pour Secretion into an iron cauldron, adding an equal amount of water
• Simmer over a fire for about an hour, carefully adding small amounts of water whenever the mixture appears to thicken
• Remove from fire and allow to cool to room temperature
• Pour into a stoneware jug for storage

Skill/Roll: +roll Potions Brewing.Time: 90 Minutes
Training: 3rd Year Potions Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year
Ingredients: Water • Bundimun Secretion
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: The duration lasts for 30 minutes.
  • Exceptional Success: The duration lasts for 6 hours.

hp.png Burn Healing Paste {$availability} • {$type} • {$element} • {$target}

Although not technically classified as a potion, it is a thick orange paste used to heal burns.

• Place mallow (whole) into corn oil and allow to steep for 30 minutes.
• Prepare aloe by squeezing juice, carefully counting 20 drops.
• Squeeze two slugs into the aloe, then add chickweed.
• Place the aloe/slug/chickweed mixture into the mallow and corn oil.
• Bring mixture to a boil while continuously stirring counterclockwise.
• Boil for 20 minutes without stirring.
• Take off of fire and stir 20 times, counterclockwise.

Skill/Roll: +roll Potions Brewing.Time: 90 Minutes
Training: 2nd Year St. Mungo's Healer Training Duration/Shelf Life: Instantaneous / 6 Months
Ingredients: Corn Oil (6.8 fl. oz.) • Mallow Leaves and Stems (10) • Aloe (20 drops) • Chickweed (1 handful) • Slug Juice (2 slugs)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created. Level of success determines Drinkers modifier to +roll Body.
  • Success: +roll Body+1.
  • Exceptional Success: +roll Body+4.

The below success levels is for the effects of the +roll Body above.

  • Dramatic Failure: Character has a harmful reaction. +roll Body again to judge any damage to drinker. If the brewer also rolled a Failure, the damage stacks twice. Once for the Poor Quality potion and once for the bad reaction.
  • Failure: Nothing happens. The Drinker's body rejects the potion.
  • Success: The burns lessen to harmless blemishes and welts, the blemishes will fade after 1 week, they will eventually scar where the burns were unless treated again separately.
  • Exceptional Success: The burns vanish completely and the drinker is completely healed.

hp.png Burning Bitterroot Balm {$availability} • {$type} • {$element} • {$target}

A soothing, healing balm made chiefly of the Bitterroot Plant that is fairly simple to make.

• Pour Flobberworm Mucus into cauldron and simmer for ten minutes
• Add Myrrh Oil to the cauldron and raise the heat, stirring clockwise until thoroughly combined
• Peel the outer layers of the Bitterroot roots to the red core and pulverize with mortar and pestle
• Add pulverized roots to the cauldron
• Stir mixture occasionally as it simmers for a further twenty minutes
• Remove from heat and allow to cool before scraping balm into a tin for storage

Note: The mixture will oxidize to a deep blue colour by the time it has completely cooled.

Skill/Roll: +roll Potions Brewing.Time: 1 Hour
Training: 1st Year St. Mungo's Healer Training Duration/Shelf Life: Dependent on Success / 6 Months
Ingredients: Bitterroot Roots (7, peeled and pulverized) • Flobberworm Mucus (10 fl. oz.) • Myrrh (1 fl. oz.)
  • Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
  • Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
  • Any Success: 1 Potion is created.
  • Success: The duration lasts for 30 minutes.
  • Exceptional Success: The duration lasts for 6 hours.
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E

Elixir of Life

A potion created from a the Philosopher's Stone that extend the imbiber’s life.

Erumpent Potion

A potion that is highly explosive when it touches or is touched by an outside source.

Essence of Dittany

A potion that regrows skin over a wound.

Essence of Insanity

A potion which presumably causes irrational behaviour, possibly inflicting the condition of insanity.

Everlasting Elixirs

A potion with the effect to either never run out of potion or to work forever.

Exploding Potion

A very volatile potion, and when completed, can be used to create explosions.

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F

Fake Protective Potions

A potion that claimed to protect the taker from Dark magic, but did not.

Fatiguing Fusion

A potion that, when either drank or inhaled, caused fatigue.

Fergus Fungal Budge

A fungicidal product that treated ringworm infections on the feet.

Flesh-Eating Slug Repellent

A pesticide that repels flesh-eating slugs.

Frog Parts Mixture

A packet of potion ingredients that most likely contained frog parts.

Fungiface Potion

A potion that makes the taker's face break out in fungi.

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G

Garrotting Gas

A gas that induces choking and possibly suffocates the taker.

Grand Pepperup Potion

Most likely a stronger version of Pepperup Potion.

Grand Wiggenweld Potion

Most likely a stronger version of Wiggenweld Potion.

Gregory's Unctuous Unction

A potion that causes the drinker to believe that whomever gave the potion to them is their best friend.

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H

Hate Potion

A potion that shows the taker's worst traits and habits.

Hiccoughing Solution Hiccoughing Solution

A potion that most likely cures hiccups.

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I

Invigoration Draught

A potion that is presumed to give the taker an energy boost.

Invisibility Potion Invisibility Potion

A potion that makes the taker invisible.

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L

Laxative Potion

A potion that is most likely a laxative.

Lung Clearing Potion

A potion whose effects are unknown; most likely cures the taker of lung infections.

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M

Magi-Me-More

Magical pills that allegedly allow the regaining power and concentration that some elderly wizards lose over the years.

Madame Glossy's Silver Polish

A magical cleaning solution.

Malevolent Mixture

A potion that is most likely a poison or produces other bad effects.

Mandrake Restorative Draught

A potion made from Mandrakes that restores a person that has been petrified to their original state.

Manegro Potion

Causes hair on drinker's head to grow out rapidly.

Memory Potion

Enhances the drinker's memory.

Moonseed Poison

Mouth Itching Antidote

Cures Mouth Itching (possibly).

Muffling Draught

A potion most likely used to silence people and/or various objects.

Mrs. Scower's All-Purpose Magical Mess Remover

Removes stains.

Murtlap Essence

Soothes and heals painful cuts and abrasions.

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N

Noxious

Releases green clouds of smoke when completed. Exact effects are unknown, but it is possibly used as a poison.

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O

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P

Pepperup Potion

Relieves and/or cures cold symptoms.

Poison Antidote

Potion N. 220

Potion No. 07

Potion No. 113

Potion No. 86

Purple Fire Potion

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Q

Quodpot solution

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R

Rano Potion

Rat Tonic

Healing potion for rats.

Regeneration Potion

Helps restore non-corporeal wizards to their bodies.

Regerminating Potion

Forces the germination of a plant.

Restoration Potion

Reverts spell effects.

Revive Potion

Awakens an unconscious person.

Rudimentary

Helps restore non-corporeal wizards to a rudimentary bodies/sustains rudimentary bodies.

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S

Screaming Snakes Hair Potion

A kind of hair potion, the exact effects of which are unknown.

Sleekeazy's Hair Potion

Makes hair more manageable.

Snuffling Potion

Causes the drinker to sniff (possibly).

Solution 078

Solution 125

Star Grass Salve

Healing potion for soothing injuries.

Strength Potion

Gives drinker increased strength.

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T

Ten-Second Pimple Vanisher

Treats acne.

Truth Serum

Makes the drinker tell the truth.

Twilight Moonbeams

Causes the drinker to become infatuated with the giver of the potion.

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V

Venomous Tentacula Juice

Acts like a (non-fatal) poison.

Vitamix Potion

Gives energy to the drinker.

Volubilis Potion

Alters the drinker's voice.

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W

Wartcap Powder

Weakness Potion

Weakens the drinker.

Weedosoros

Potion Wideye Potion

Prevents the drinker from falling asleep. Also awakens from drugging or concussion.

Wound-Cleaning Potion

Antiseptic

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