Please pardon our dust. This page is under construction, and the information here is not final.
Potion Keywords
Area: Effect that covers an area.
Beast: Affects animals/creatures.
Dark: A Dark Arts potion.
Harmful: Causes damage or illness.
Healing: Cures injury or illness.
Ingredient: Used in other potions.
Mind: Affects target's mind.
Plant: Affects vegetation.
Protection: Protects from harm.
Transformation: Alters physical form.
Potion Descriptions
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Ingredient • Harmful • Healing • Common |
A very simple potion that is truly just water infused with Aconite. While it's typically an ingredient in other potions Aconite Fluid can be sipped to help relieve pain, as a diuretic, heart sedative, and to induce sweating. • Bring Potioning Water to boil in cauldron. |
Skill/Roll: +roll Potions+4 | Brewing.Time: 10 Minutes |
Training: 1st Year Potions Class | Duration/Shelf Life: — / 1 year |
Ingredients: 1 part Aconite • 3 parts Standard Potioning Water |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. -2 to the potions roll that would use this as an ingredient.
- Success: Each success offers 1 dose of Aconite Fluid.
- Exceptional Success: Each success offers 1 dose of Aconite Fluid.
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- Dramatic Failure: All ingredients and equipment are rendered unusable. Must start again from complete scratch.
- Failure: The potion is created but it lacks any positive effects.
- Success: Quaffer is only a month or so off of the desired age.
- Exceptional Success: Quaffer becomes exactly the desired age.
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: Each success offers an hour in duration and +1 to stamina.
- Exceptional Success: Each success offers an hour in duration and +2 to stamina.
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll defense to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: Each dot offers 1 hour of duration.
- Exceptional Success: Each dot offers 1 hour of duration and +1 to Perception.
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
- Success: Each success offers 1 hour of duration and -1 Perception (Wits + Composure).
- Exceptional Success: Each success offers 1 hour of duration and -2 Perception (Wits + Composure).
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Common • Alter • Air • Mind |
The strongest love potion in existence, Amortentia is considered to be both powerful and dangerous. While it is impossible to manufacture actual love, one must not underestimate the deep infatuation created by this potion. Its effect is almost instantaneous; and those under its spell will harbor an obsession for the administering party. The unfortunate drinker will also exhibit symptoms which include the following: A sickly pallor, an overly excitable nature, and dangerous emotional instability toward others. The illusion of love will last as long as the potion is administered at regular intervals. Once the effects wear off, the drinker regains free will. Another singular characteristic of this potion is its adaptive scent, which will alter to appeal to the preferences of whomever inhales the aroma. Part I Part II |
Skill/Roll: Potions -4 | Brewing.Time: 9 Days |
Training: 6th Year Potions Class | Duration/Shelf Life: Dependent on Success. See Below. / 1 Week |
Ingredients: Standard Potioning Water (24 fl. oz.) • Ashwinder Eggs (3, frozen) • Rose Thorns (roughly a handful) • Peppermint (6 flower heads; 12 leaves) • Powdered Moonstone (3 Tbs.) • Brewer or Target of Quaffer's Love's lock of hair or drop of blood. |
- Dramatic Failure: The quaffer suffers the opposite effect of the potion and becomes loathed of the brewer. The makings of a violent stalker.
- Failure: The quaffer feels no differently towards the brewer but they do know that the attempt was made for their love by the brewer.
- Success: Each success offers a day of duration.
- Exceptional Success: Each success offers a 2 days of duration and -2 perception (possible longer effects for plots).
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{$availability} • {$type} • {$element} • {$target} |
This is a powerful poison that can kill quickly. It is also said that those that die of this poison can not come back as a ghost, theory is their spirit is either destroyed or forced over. The danger of this poison is that it takes a +roll Potions-4 and a great success to diagnose. This is because the symptoms are so very subtle; a paling of the skin, the taste of snow and or ash in the mouth, slight stiffness in the joints. The fatal effect of this poison is a tiredness that usually leads to a peaceful sleep. It is only until the final breath is released and with it a glowing white vapor from the mouth is the poisoning obvious. • Pour Potion Water into a silver cauldron |
Skill/Roll: +roll Potions-4 | Brewing.Time: 13 days |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 month |
Ingredients: Angel's Trumpet (13 flowers, whole - 13 leaves, sliced) • Standard Potion Water (24 fl. oz.) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker. Failure of this poison removes the fatal effects.
- Success: The drinker will die within 24 hours.
- Exceptional Success: The drinker will die within 1 hour.
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Success: The blemish is gone in 6 hours and +1 Presence.
- Exceptional Success: The blemish is gone instantly and +2 Presence.
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Success: Potion will take effect after an hour and +1 Health.
- Exceptional Success: Potion takes effect immediately and +2 Health.
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Success: Each success offers an hour of duration and +1 Perception (Wits + Composure).
- Exceptional Success: Each success offers an hour of duration and +2 Perception (Wits + Composure).
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
- Success: The potion takes an hour before effects are seen and +1 Health.
- Exceptional Success: The potion takes effect immediately and +2 Health.
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Healing • Scarce |
This potion counteracts the truth serum effects of Veritaserum. Just as with Veritaserum, the process of brewing is lengthy and complex, and should only be undertaken by an experienced potion maker. Part I Part II |
Skill/Roll: +roll Potions | Brewing.Time: 2 Months |
Training: 4th Year St. Mungo Healer Training | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Honeywater (24 fl. oz.) • Valerian Sprigs (7, coarsely chopped) • Mistletoe Berries (fresh, 1 measure) • Runespoor Eggs (7, whole) • Unicorn Horn (3 oz. finely pulverized) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
- Success: Potion will take effect in 1 hour and +1 Composure.
- Exceptional Success: Potion will take effect immediately and +2 Composure.
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
- Success: The warming affect lasts an hour per success before the Antimony returns to its solid form.
- Exceptional Success: The warming affect lasts an hour per success before the Antimony returns to its solid form.
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Healing • Scarce |
The Anti-Paralysis Potion acts as an antidote to paralysis caused by charmed suits of armour or other creatures. • In a cool silver cauldron, mix the Syrup of Hellebore and stewed Mandrake thoroughly |
Skill/Roll: +roll Potions | Brewing.Time: 3 Hours |
Training: 3rd Year St. Mungos Healer Training | Duration/Shelf Life: Dependent on Success / 6 months |
Ingredients: Honeywater (12 fl. oz) • Syrup of Hellebore (2 fl. oz.) • Stewed Mandrake (6 oz.) • Moondew (4 fl. oz.) • Unicorn Horn (finely pulverized, 1 tbs) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
- Success: Potion will take effect after 1 hour and +1 Dexterity.
- Exceptional Success: Potion will take effect immediately and +2 Dexterity.
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
- Success: Each success offers an hour of duration and -1 Perception (Wits + Composure).
- Exceptional Success: Each success offers an hour of duration and -2 Perception (Wits + Composure).
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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
- Success: Each success offers 2 days of shelflife and burns through almost anything.
- Exceptional Success: Each success offers 3 days of shelflife and burns through even some magical items.

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- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Defense to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Defense to judge any damage to drinker.
- Success: Each success offers 1 hour of duration and -1 Composure.
- Exceptional Success: Each success offers 1 hour of duration and -2 Composure.
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{$availability} • {$type} • {$element} • {$target} |
This potion when sprinkled in a circle around a person or object repels a type of being, beast or any animate object. Depending on what is added to the potion before it is sprinkled. A human hair will keep out all humans from the circle. A bullet is dropped into the potion, any bullets fired at the circle won't cross over the line. Werewolf fur will keep out werewolves, etc. The potion becomes the bane of that which is added and will not pass over the line. Note: Baneberry is extremely poisonous and must not be ingested. • Into a large glass flask, carefully insert Baneberry branches, pressing them down into the bottom |
Skill/Roll: +roll Potions-2 | Brewing.Time: 6 hours |
Training: 7th Year Potions Class | Duration/Shelf Life: Dependent on Success / 7 months |
Ingredients: Baneberries (3 small end branches, leaves and berries intact) • Standard Potioning Water (18 fl. oz.) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Exceptional Success: The duration lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
Despite the somewhat dubious name, this potion delivers on its promise and increases both brain power and concentration. Allows a bonus modifier dependent on Success to any skill linked with the Mind attribute. This potion also 'cures' a speech impediment for the duration. Note: Taking this potion before class or an exam is considered cheating. • Heat Water in a small cauldron and bring to a boil |
Skill/Roll: +roll Potions | Brewing.Time: 12 Hours |
Training: Private Study (10 cookies) | Duration/Shelf Life: Dependent on Success / 13 weeks |
Ingredients: Water (12 fl. oz.) • Billywig Stings (12, ground) • Runespoor Egg • Syrup of Hellebore (3 fl. oz.) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: +1 to Mind. The duration lasts for 30 minutes.
- Exceptional Success: +4 to mind. The duration lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
This potion transforms the appearance of the drinker into one of great beauty, even if they are not. The effects of the potion are temporary, but can be maintained by continual use. • Slowly heat water in cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 7th Year Domestics Club (2 Cookies) | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (2 cups) • Fairy Wings (3, ground) • Morning Dew • Rose Petals (7, fresh) • Lady's Mantle (1 handful, dried and chopped) • Unicorn Hair (1 strand) • Ginger Root (2, whole) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: +1 to any Presence roll made during the duration time span. The duration lasts for 30 minutes.
- Exceptional Success: +4 to any Presence roll made during the duration time span. The duration lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
The making, storage and use of this potion is fraught with difficulty - to say nothing of the questionable legality of possession. It is a dangerous and volatile potion with the colour and consistency of partially congealed blood. If poured in a line, it will create an temporary, but effective black smoke screen that appears to consume whatever light hits it. If the potion vial is thrown, it will explode on impact and burst into black flames, which appear to siphon light from the immediate vicinity. Attempts to control said fire should be handled from a distance, unless one consumes Fire Protection Potion beforehand. Part I Part II |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Dragon Blood (12 fl. oz.) • Dragon Claw Ooze (3 fl. oz.) • Dragon Liver (1 oz.) • Exploding Ginger Eyelashes (about 1/2 tsp.) • Lobalug Venom (1 fl. oz.) • Exploding Fluid (6 fl. oz.) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Exceptional Success: The duration lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
A collection of dead insects that shuns the light, such as black beetles, cockroaches, moths, or bookworms are pulverized into a powder that is used in potion making. • Place dried insects into Mortar & Pestle and grind thoroughly |
Skill/Roll: +roll Potions+4 | Brewing.Time: 10 minutes |
Training: 3rd Year Potions Class | Duration/Shelf Life: — / 1 Year |
Ingredients: Lucifuge Insects (1 pound, dead, dried) • Mortar & Pestle |
- Dramatic Failure: All ingredients and container are useless and or destroyed. +roll Body to judge any damage to creator.
- Failure: The proportions are off and the mixture is of poor quality.
- Any Success: 1/2 pound is created.
- Success: Average Quality.
- Exceptional Success: Amazing Quality.
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{$availability} • {$type} • {$element} • {$target} |
A treatment for acne and blemishes of the face and body. If brewed properly, this potion will thicken to a white cream which can then be stored in a small pot or tin. • Bring Witch Hazel to a rolling boil in a cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 5th Year Domestics Club (2 Cookies) / Private Study (5 Cookies) | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Witch Hazel (16 fl. oz.) • Dragon Claw (finely ground, 4 oz.) • Rose Petals (dried, white and ground to a powder, 4 tbs.) • Slug Juice (2 slugs, freshly squeezed) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Exceptional Success: The duration lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
This poison blinds the drinker. Reports of those effected say that it feels like they have scales over their eyes. There is no visible effect. They just go blind. • Place Blind Worm's Sting, Boomslang Skin and Lovage into a small iron cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 6 Hours |
Training: 7th Year Potions Class | Duration/Shelf Life: Dependent on Success / 6 months |
Ingredients: Water (18 fl. oz.) • Agrippa (1 vial) • Blind Worm's Sting • Boomslang Skin (1, whole) • Lovage (1 handful of leaves, fresh) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Exceptional Success: The duration lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
A powerful healing potion that replenishes the drinker's blood after loss from injury. • Pour Honeywater into a silver cauldron and gently bring to a low simmer |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: 3rd Year St. Mungos Healer Training | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Honeywater (12 fl. oz.) • Valerian Roots (2, pulverized) • Nettle Leaves (5, bruised) • Rose Petals (red, 1 handful) • Dittany Leaves (5, whole) • Fairy Wings (2, whole) • Silverweed Extract (2 fl. oz.) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Exceptional Success: The duration lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
A simple but poisonous potion consisting of an infusion of water and Bloodroot. The preparation is uncomplicated; but the finished product is poisonous, and causes the veins of consumer to harden and root-like spring from skin once poison has taken over and plants themself into any floor surface. Then the rest of the body shrinks, withers and dies. It takes great and steady quantities of this poison to cause this fatal event. Smaller quantities are sometimes used in other potions, so it is also considered a potion ingredient. • Pour Water into Cauldron and bring to a boil |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 1st Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Water (32 fl. oz.) • Bloodroot (7 roots, cleaned and coarsely chopped.) Note: Freshly dug roots are more potent than dried, however, both can be used. It is suggested that the number of roots be doubled in the case of using dried. |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Exceptional Success: The duration lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
A potion used to burst nasty boils. • Fill cauldron with water and bring to a boil |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 1st Year St. Mungos Healer Training | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Water (1 gallon) • Sage (1 handful, fresh) • Aloe Vera (1 stalk, fresh) • Calendula Flower Heads (3 tbs. dried) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created. Level of success determines Drinkers modifier to +roll Body.
- Success: +roll Body+1.
- Exceptional Success: +roll Body+4.
The below success levels is for the effects of the +roll Body above.
- Dramatic Failure: Character snarfs (chokes on) the potion and it does more harm than good. +roll Body again to judge any damage to drinker. If the brewer also rolled a Failure, the damage stacks twice. Once for the Poor Quality potion and once for the 'snarf'.
- Failure: Nothing happens. The Drinker's body rejects the potion.
- Success: The pustules lessen to harmless blemishes and welts, the blemishes will fade after 1 week, they will eventually scar where the boils were unless treated again separately.
- Exceptional Success: The boils vanish completely and the drinker is completely healed.
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{$availability} • {$type} • {$element} • {$target} |
A collection of deceased but fresh bouncing spiders are placed inside of a contraption similar to a french duck press and the weighted plate is lowered to squish the spiders down and the 'juice' from this squeezing drips out of a spout in the bottom edge of the contraption and collects in a jar below. |
Skill/Roll: +roll Potions | Brewing.Time: 10 minutes |
Training: 1st Year Potions Class | Duration/Shelf Life: — / 1 Year |
Ingredients: Bouncing Spider Carrcasses • Ingredient Press |
- Dramatic Failure: Ingredient is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 jar is created.
- Success: The ingredient is of Average Quality.
- Exceptional Success: The ingredient is of Amazing Quality.
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{$availability} • {$type} • {$element} • {$target} |
This potion has two main effects, the first being its intended use, and the second, an unpleasant consequence of misuse. Chiefly, the Bulgeye Potion is meant to be used in the gathering of eye-related potion ingredients. The head of a dead animal (newt, eel - etc) is carefully dipped into the potion and its eyes cleanly pop out, negating the need for digging around inside of the skull with an instrument. It is not meant to be used internally. Ingestion causes the drinker's eyes to become irritated and bulge until the effects wear off. Gloves should be worn in making this potion. If brewed correctly, the potion should be a bright emerald green. • Place a copper cauldron over a high flame |
Skill/Roll: +roll Potions | Brewing.Time: 20 minutes |
Training: 2nd Year Potions Class | Duration/Shelf Life: Instantaneous and based on success/quality of potion. / 1 Year |
Ingredients: Onion Juice (12 fl. oz.) • Eel Eyes (1 Tbs) • Black Beetle Eyes (1 Tbs) • Poison Ivy (3 Fresh Leaves) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body-4 to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: After 30 minutes of soaking the eyes pop right out cleanly and are ready to use as an average potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 30 minutes.
- Exceptional Success: After 1 minute of soaking the eyes pop right out cleanly and are ready to use as an excellent potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
A pomade for styling hair that contains a very small trace of Bundimun, highly diluted. It is an old and respected recipe, despite the seemingly dubious addition of such a corrosive substance. Also, due to the required Occamy Egg, it is a fairly expensive potion to manufacture. • Place Nettle Leaves into a small cauldron, pouring just enough water to cover them |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Beeswax (10 oz.) • Bundimun Secretion (1 drop) • Occamy Egg (1 whole, lacking shell) • Nettle Leaves (1 handful, stewed) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Exceptional Success: The duration lasts for 6 hours.
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{$availability} • {$type} • {$element} • {$target} |
The Bundimun is a magical creature found worldwide. It is a multi-eyed fungus that lives on dirt, reeks of decay and tends to be green in colour. If left unchecked, the acidic secretions of this fungus can destroy an entire house. Sometimes called Bundimun Ooze, Bundimun Secretion is used as a potion ingredient when cleaned and diluted. Although it has other uses, it is most commonly seen as an ingredient used in magical cleaning products. • Collect secretion (or ooze) from a Bundimun colony with extreme caution, wearing protection |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 3rd Year Potions | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Water • Bundimun Secretion |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Exceptional Success: The duration lasts for 6 hours.
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Although not technically classified as a potion, it is a thick orange paste used to heal burns. • Place mallow (whole) into corn oil and allow to steep for 30 minutes. |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 2nd Year St. Mungo's Healer Training | Duration/Shelf Life: Instantaneous / 6 Months |
Ingredients: Corn Oil (6.8 fl. oz.) • Mallow Leaves and Stems (10) • Aloe (20 drops) • Chickweed (1 handful) • Slug Juice (2 slugs) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created. Level of success determines Drinkers modifier to +roll Body.
- Success: +roll Body+1.
- Exceptional Success: +roll Body+4.
The below success levels is for the effects of the +roll Body above.
- Dramatic Failure: Character has a harmful reaction. +roll Body again to judge any damage to drinker. If the brewer also rolled a Failure, the damage stacks twice. Once for the Poor Quality potion and once for the bad reaction.
- Failure: Nothing happens. The Drinker's body rejects the potion.
- Success: The burns lessen to harmless blemishes and welts, the blemishes will fade after 1 week, they will eventually scar where the burns were unless treated again separately.
- Exceptional Success: The burns vanish completely and the drinker is completely healed.
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{$availability} • {$type} • {$element} • {$target} |
A soothing, healing balm made chiefly of the Bitterroot Plant that is fairly simple to make. • Pour Flobberworm Mucus into cauldron and simmer for ten minutes Note: The mixture will oxidize to a deep blue colour by the time it has completely cooled. |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 1st Year St. Mungo's Healer Training | Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Bitterroot Roots (7, peeled and pulverized) • Flobberworm Mucus (10 fl. oz.) • Myrrh (1 fl. oz.) |
- Dramatic Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Exceptional Success: The duration lasts for 6 hours.


















Elixir of Life
A potion created from a the Philosopher's Stone that extend the imbiber’s life.
Erumpent Potion
A potion that is highly explosive when it touches or is touched by an outside source.
Essence of Dittany
A potion that regrows skin over a wound.
Essence of Insanity
A potion which presumably causes irrational behaviour, possibly inflicting the condition of insanity.
Everlasting Elixirs
A potion with the effect to either never run out of potion or to work forever.
Exploding Potion
A very volatile potion, and when completed, can be used to create explosions.

Fake Protective Potions
A potion that claimed to protect the taker from Dark magic, but did not.
Fatiguing Fusion
A potion that, when either drank or inhaled, caused fatigue.
Fergus Fungal Budge
A fungicidal product that treated ringworm infections on the feet.
Flesh-Eating Slug Repellent
A pesticide that repels flesh-eating slugs.
Frog Parts Mixture
A packet of potion ingredients that most likely contained frog parts.
Fungiface Potion
A potion that makes the taker's face break out in fungi.

Garrotting Gas
A gas that induces choking and possibly suffocates the taker.
Grand Pepperup Potion
Most likely a stronger version of Pepperup Potion.
Grand Wiggenweld Potion
Most likely a stronger version of Wiggenweld Potion.
Gregory's Unctuous Unction
A potion that causes the drinker to believe that whomever gave the potion to them is their best friend.

Hate Potion
A potion that shows the taker's worst traits and habits.
Hiccoughing Solution Hiccoughing Solution
A potion that most likely cures hiccups.

Invigoration Draught
A potion that is presumed to give the taker an energy boost.
Invisibility Potion Invisibility Potion
A potion that makes the taker invisible.

Laxative Potion
A potion that is most likely a laxative.
Lung Clearing Potion
A potion whose effects are unknown; most likely cures the taker of lung infections.

Magi-Me-More
Magical pills that allegedly allow the regaining power and concentration that some elderly wizards lose over the years.
Madame Glossy's Silver Polish
A magical cleaning solution.
Malevolent Mixture
A potion that is most likely a poison or produces other bad effects.
Mandrake Restorative Draught
A potion made from Mandrakes that restores a person that has been petrified to their original state.
Manegro Potion
Causes hair on drinker's head to grow out rapidly.
Memory Potion
Enhances the drinker's memory.
Moonseed Poison
Mouth Itching Antidote
Cures Mouth Itching (possibly).
Muffling Draught
A potion most likely used to silence people and/or various objects.
Mrs. Scower's All-Purpose Magical Mess Remover
Removes stains.
Murtlap Essence
Soothes and heals painful cuts and abrasions.

Noxious
Releases green clouds of smoke when completed. Exact effects are unknown, but it is possibly used as a poison.


Pepperup Potion
Relieves and/or cures cold symptoms.
Poison Antidote
Potion N. 220
Potion No. 07
Potion No. 113
Potion No. 86
Purple Fire Potion

Quodpot solution

Rano Potion
Rat Tonic
Healing potion for rats.
Regeneration Potion
Helps restore non-corporeal wizards to their bodies.
Regerminating Potion
Forces the germination of a plant.
Restoration Potion
Reverts spell effects.
Revive Potion
Awakens an unconscious person.
Rudimentary
Helps restore non-corporeal wizards to a rudimentary bodies/sustains rudimentary bodies.

Screaming Snakes Hair Potion
A kind of hair potion, the exact effects of which are unknown.
Sleekeazy's Hair Potion
Makes hair more manageable.
Snuffling Potion
Causes the drinker to sniff (possibly).
Solution 078
Solution 125
Star Grass Salve
Healing potion for soothing injuries.
Strength Potion
Gives drinker increased strength.

Ten-Second Pimple Vanisher
Treats acne.
Truth Serum
Makes the drinker tell the truth.
Twilight Moonbeams
Causes the drinker to become infatuated with the giver of the potion.

Venomous Tentacula Juice
Acts like a (non-fatal) poison.
Vitamix Potion
Gives energy to the drinker.
Volubilis Potion
Alters the drinker's voice.

Wartcap Powder
Weakness Potion
Weakens the drinker.
Weedosoros
Potion Wideye Potion
Prevents the drinker from falling asleep. Also awakens from drugging or concussion.
Wound-Cleaning Potion
Antiseptic