Magic

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Using Spells

Magic can be unpredictable and destructive when it runs wild. So, wizards have learned how to focus it with formulaic spells.

Standard Spell

When casting a spell, roll Sortilege + the appropriate Art for the spell being cast.

Extended Spell

As a standard spell, except that successes are accrued over a series of rolls until the spell is achieved, time runs out, or a roll botches. The time between rolls varies with the task.

Enchantment

Enchantment is when a spell has an ongoing effect, such as those imbued into artifacts. Such spells are difficult to cast, requiring ten times the usual successes. If successfully cast, the caster must spend two points of Willpower per level of the Art required in order to make the enchantment permanent. Otherwise, it will simply last for three times the usual duration and then fade.

Magical Modifiers

Non-Verbal Casting

Part of the formula for spells is a verbal incantation, which helps the wizard to focus and visualize the weaving of magic into a usable form. It is possible to cast a spell without the verbal component, this this requires a complete understanding of the spell and how it works. To cast a spell non-verbally, the wizard must have at least 3 dots in the appropriate Art. Furthermore, casting a spell non-verbally imposes a -2 penalty.

Wandless Casting

Casting spells without a wand is highly difficult, and generally the purview of only the mightiest wizards. To cast a spell without a wand, the wizard must spend a point of Willpower and suffer a -3 penalty.

Note that there are some forms of magic that are inherently wandless, such as Apparition and Animagus transformation. These have no penalty or Willpower requirement for being performed without a wand.

Effects of Magic

The specific effects of magic vary from spell to spell. Some inflict harm, others might affect a target's actions, still others might be entirely cosmetic or even whimsical. Refer to the individual spell descriptions for details on what a spell can do, and what sort of system effects it might have. There are a few cases in which some common rules apply, described below.

Harmful Spells

Spells with the Harmful keyword inflict damage. Magical damage can be very difficult to heal, even with magical healing. Unless otherwise specified, the spell will inflict two levels of aggravated damage for each success that affects the target.

Defense Against Magic

Dodging Spells

Most wizards will say that the best defense against a spell is to avoid being struck by it. Most spells must physically touch a target in order to affect it. Therefore, dodging is very important in magical combat.

A spellcasting roll is treated as an attack roll. Therefore, a character with an available action can attempt to dodge the attack as normal with a Dexterity + Athletics roll

Resisting Spell Effects

Counterspells

Game System Files
Advantages Attributes Magic Merits Origin Rewards Skills System
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