Attributes reflect a character’s natural talents. They influence related skills, giving an advantage (or disadvantage) compared to someone with equivalent training. They also come into play when no particular skill applies to a given situation. Barring extreme events, Attributes never change; they are set in stone when you are born. There are nine attributes across three categories. Below is an explanation of each one.

Use the attributes to help flesh out the character’s natural strengths and weaknesses. Decide the categories where the character would be strongest and where they would be weakest. Assign the buckets 5, 4, and 3 points according to how the categories rank for the character. Each character starts with one point for each attribute. Attributes are rated on a 1-5 scale. Refer to the Attribute Ratings table for a general idea of what each rating level means.

Use the following code to set the points for each attribute:

+stat/set <attribute>=<value>

For example: To set an Intelligence level at 3, the command is: +stat/set intelligence=3

Mental Attributes

These attributes cover everything to do with the inner workings of a character’s mind.

  • Intelligence: This reflects intellect and cognitive ability. It applies to activities such as memorizing and remembering.
  • Wits: This attribute influences how well a character thinks under pressure or keeps a cool head. This attribute is useful for perception and reaction to surprise.
  • Resolve: This impacts focus, determination, and mental fortitude. Characters will need it for determining their willpower and resisting coercion.

Physical Attributes

These attributes reflect a character’s natural physical abilities – the effects of genetics.

  • Strength: This is a character’s raw physical power. Useful for feats of might such as breaking down a barrier or living/moving objects.
  • Dexterity: This applies to agility, finesse, and quickness. Useful for dodging and defending against attack.
  • Stamina: This determines a character’s endurance, resilience, and toughness. Useful for resisting poison or disease.

Social Attributes

These attributes apply to a character’s social interactions with others.

  • Presence: This reflects a character’s bearing and general assertiveness in a given situation. Useful for commanding attention. Note that it doesn’t reflect attractiveness.
  • Manipulation: This indicates how much charm, persuasiveness, and charisma a character might be able to display. Useful for influencing others through their needs and desires.
  • Composure: This determines how calm a character can remain in a tense situation, and reflects their general poise, and dignity. Useful for shrugging off insult or maintaining face.

Attribute Ratings

The table below provides a general guide for what the number of points in each attribute might mean for a character.
Points Level Description
1 Poor Sub-par, deficient by human standards.
2 Average The common human level of competency.
3 Good Above average, excels in this area.
4 Exceptional A prime example of human ability.
5 Legendary Beyond what most could ever hope to achieve.
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